AE Research Areas


Chan, Frank

Agile systems development
E-government
Experiments
Surveys
Technology implementation


Chatterjee, Sutirtha

E-commerce
IS ethics
IT-based capabilities
Mobile work
Quantitative research
Technology-mediated collaboration


Chen, Rui

Information security
Information privacy
Emergency management
Social media
E-commerce
IS capability
Adoption and use
Trust
Survey method
Structural equation modeling


Cooper, Vanessa

Green IS
Knowledge management
Organizational learning
Qualitative
Sustainability


Diaz Andrade, Antonio

Information and communication technology for development (ICT4D)
Sociotechnical perspectives
Methodological approaches


Elbanna, Amany

Actor Network Theory
Affordances
Case study
ERP
Grounded theory
Information Infrastructure
IS implementation
IS project management
Qualitative research
Social theory
Sociomateriality
Structuration theory


Feller, Joe

Augmented reality
Collective action
Collective intelligence
Collective resources
Computer games
Crowd-based information processing
Crowdfunding and crowdlending
Crowdsourcing and microwork
Gamification
Hacker, maker, gamer, and other forms of participatory/collaborative culture
Open business models and business strategies
Open content and open culture (e.g. Wikipedia, Creative Commons, social media)
Open hardware and open design (e.g. Arduino, 3D printing)
Open innovation (particularly co-creation, innovation contests, innovation networks)
Open science and scholarship (e.g. open access, open data sets, radical peer review, micro-scholarship, citizen science, open educational resources, open courseware)
Open source software (more on the organisational, cultural, and economic aspects rather than technological)
Organisational transparency
Peer production
Serious games
Virtual Reality
Virtual Worlds


Germonprez, Matt

Design theory
Field research
Open innovation
Open source communities
Qualitative methods


Hayes, Niall

Developing countries
Electronic government
Institutions
Interpretive studies
Knowledge management
Organisation studies
Power
Qualitative methods
Social theory


Hedman, Jonas

Business models
Experiential computing devices
Financial industry
Green IS
IT enabled openness
Payments & payment infrastructure
Process models


Henningsson, Stefan

IT strategy
IT in mergers and acquisitions
Enterprise acquisitions
Information infrastructures
Digital business strategy
Digital transformation
Digital platforms
Digital ecosystems
Green IS
Qualitative research
Action research
Qualitative comparative analysis


Iannacci, Federico

E-Government
Social media
Organisational routines
Longitudinal case studies
Comparative methods
Critical realism


Karanasios, Stan

Activity Theory
Emergency & Disaster Response
Ethnography
Fintech
ICT4D
Information Behaviour
Institutional Theory
Inter-organisational work
Interviews
Mixed Methods
Qualitative Research
Sensemaking


Ke, Weiling

Behavioral research
Crowd sourcing
Enterprise systems
Healthcare IT
Leadership
Motivation
Online review system
Open innovation
Organizational culture
Organizational learning
Supply chain integration


Leong, Carmen

Qualitative research, Case Study
Digital Community Empowerment
Social Inclusion and Inclusive Development
Grassroots organizing
Social Activism
Disaster Response
Digital Entrepreneurship


Lowry, Paul

Behavioural and organisational security and privacy issues
Critical realism
Culture
Decision science
E-commerce
Engaged scholarship
Experimentation
Grounded theory building
HCI
Mixed method
Online data panels
Online experimentation
Post-positivism
Scientometrics
Structural equation modelling
Supply chain management
Survey
Theory building


Molla, Alem

Digital business
Enterprise systems
Green IS
Green IT


Montealegre, Ramiro

Digital infrastructure
Knowledge transfer
Organizational change enabled by information technology
Case study research
Field research


Moody, Gregory

Experiments
Human-computer interaction
Privacy
Quantitative analysis
Security
Structural equation modeling
Surveys
Trust


Ondrus, Jan

Digital strategy
Digital transformation
Foresight
Innovation
Mobile
Network effects
Payments
Platforms
Strategy


Panteli, Niki

Conflict
Online communities
Qualitative methods
Telehealth
Trust
Virtual Teams


Petter, Stacie

IS evaluation
IS success
IT project management
Knowledge reuse
Quantitative Research


M.N. Ravishankar (Ravi)

Critical theory
Crowdsourcing
Culture and identity
Digital transformation
ICT and emerging economies
Offshore Outsourcing
Qualitative research


Saebo, Oystein

Design for social media management
E/Digital government
E-Participation
ICT for development
Online communities


Schlagwein, Daniel
Critical
Crowdsourcing
Digital/E-freelancing
Interpretivist
Literature Review
Openness
Philosophy/Philosophy of Science
Qualitative (Case Studies)


Scott, Christopher

Behavioral
Communication
Experiments
HCI
Media
Personality
Quantitative Methods
Surveys


Seidel, Stefan

Creativity
Design science
Green IS
Grounded theory
Innovation
Qualitative


Su, Ning

Field Studies
Global technology value chain
Innovative service models, such as multisourcing, shared services, and cloud computing
Internationalization and growth of IT service firms.
Outsourcing


Tan, Barney

Strategic Information Systems
Electronic Commerce
Digital Ecosystems
Multi-sided platforms
Digital Entrepreneurship
China
Systems Implementation
ERP Systems
Qualitative Research
Case Study


Tan, Felix

Multi-sided platforms
IS in developing countries
Enterprise systems
Interpretive case studies


Veit, Daniel

Adoption and diffusion
Causal models and theory development
Data privacy
Digital entrepreneurship
Green IS
Multi-channel commerce
Qualitative and Quantitative
Sharing economy


von Hellens, Liisa Annikki

Gender
IT education
Music file sharing
Qualitative methods
Women


Wallace, Linda

Information security
Project management
Quantitative
Risk
Structural equation modeling
Surveys

Whittaker, Louise

Ethics
Financial inclusion
Medical informatics
Metaphor
Organisational effects
Phenomenology
Qualitative research
Social informatics


Wiener, Martin

Case study research (primarily positivist)
Design science
Digital and internet-based business models
Grounded theory
ICT-related overload
IS project control/management
Literature reviews
Sourcing strategies (IS outsourcing, offshoring, multi-sourcing, etc.)
Survey-based research (and structural equation modeling)


Wynn, Donald

Case study research
Creativity and Innovation
Critical Realism
Electronic Health Records
Open Source Software
Software ecosystems
Theory Building and Theorizing


Xu, Heng

Experiments
Information privacy and security
Mobile commerce
Social media
Survey


Zheng, Yingqin

Capability approach
China
Cross-cultural management
Developing countries
ICT for development
Interpretivist
IT outsourcing
Organizational learning
Qualitative
Social media